The difficulty you will have here besides most characters taking advantage of Nero's large hitbox will be the fact that you have no overheads besides jumping attacks.In between the strikes of the deer it is possible to throw your opponent, fake throwing your opponent, or summon more junk. The deer are the best of these moves because they last forever and "chase" the opponent.The B snake -> A crow can also lead into the standard air combo. The ideal combo during an A snake chew is two charged 2c. The A snake can cover you even if the opponent lands behind you. Snakes persist and can be used as a defense against jump-ins.The B Crow is nice to have out, but takes far too long to summon and has an awkward angle. A well placed A crow can catch an opponent off guard and deal quite a bit of damage. If they attempt to jump the crows and block, using a ground move will cause a frozen opponent to get hit. EX Crows can pin an opponent in place.The greatest strength in the crescent moon strategy is the solidness of most of the moves.
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